Erhan, Anglonic High Priest
Type | Boss |
---|---|
Damage | 0 (Contact) 23 / 37 / 55 35 / 56 / 83 (Scorching Ray) 46 / 74 / 110 (Ray of Guidance) |
Elemental damage | Scorching Ray and Ray of Guidance |
Max Life | 2,600 / 3,900 / 5,850 |
Defense | 6 |
Elemental multipliers | 1.25x 1.1x 0.9x 0.9x 0.75x |
KB Resist | 100% |
Inflicts debuff | On Fire! 100% chance |
Debuff duration | 5 seconds (Scorching Ray) 10 seconds (Ray of Guidance) |
Debuff tooltip | Slowly losing life |
"Repent! Repent for thy sins!"
Erhan, Anglonic High Priest is a Pre-Hardmode boss fought anywhere. He is technically fightable on any route but is recommended to only fight on the Bad Route.
While Erhan, Anglonic High Priest is alive, the track Holy Inquisition will play.
Spawn
Erhan does not spawn on his own, and requires the player to summon him using a Forbidden Ritual.
Using it summons a Palebat Imp, which Erhan will quickly kill via a Scorching Ray. After telling off the player for using the summon, Erhan will begin attacking.
Behavior
Erhan hovers over the player's head, and pauses during attacks.
Every 5 attacks he will fall to the ground, summoning projectile reflecting shields closely around him and taking 2x damage from direct melee strikes. After a few seconds he will rise, buffing his attacks for the rest of the fight.
Upon defeating Erhan for the first time, he will summon a grenade and attempt to use it, accidentally blowing himself up in the process and falling to the ground with 1 health. The player can choose to either spare or execute Erhan, with their alignment lowering by 1 if they spare him and by 3 if they kill him. Should Erhan be killed, he will return as a spirit in any subsequent refights.
If the player resummons Erhan in the Underworld, he will decide to abandon the fight, teleporting away after saying a few unique lines.
Attacks
- Lightmass - Summons a burst of 4 to 6 Lightmass projectiles which will home lightly toward the player. Erhan has a 50% chance to summon 2 bursts instead of 1.
- After resting once he will fire out 2 bursts, and 3 bursts after resting twice.
- Holy Spears - Stops moving and summons telegraphed Holy Spears from his body, which he will fire outward at high speed. The spears do not spawn directly below Erhan.
- After resting once he will spawn two waves of spears.
- On the For the worthy seed, he will fire a burst of 6 to 7 Ligtmass during the first wave of spears.
- Scorching Ray - Gestures to the sky and summons 5 Scorching Rays one after another. One Scorching Ray will always spawn directly on the player's position.
- After resting once Erhan will additionally fire 4 bursts of Lightmass during this attack.
- Holy Phalanx - Summons 6 Holy Phalanxes that move outwards in a circle before stopping and flying directly at Erhan. Additionally, Erhan will summon a Scorching Ray on both sides of the player.
- After resting once he will begin another attack while the Phalanxes are still out.
- Ray of Guidance - Summons a massive Ray of Guidance that follows the player's location, all the while firing bursts of Lightmass.
- Only performs this attack after resting once.
- After performing at least 7 attacks, Erhan will add normal Scorching Rays to the attack.
Expert Changes
In addition to getting increased health and damage, Erhan gains the ability to use more difficult attacks using his Holy Bible. Erhan always does these attacks immediately before his falling phase.
- To The Heavens! - Summons an ascending array of platforms for the player to stand on. The Holy Bible fires a horizontal deathray that must be avoided by jumping up the platforms.
- Seeds of Virtue - The Holy Bible rises into the air, releasing Holy Seeds which form into lingering Holy Spears when they hit the ground.
- Dual Phalanx - The Holy Bible and Erhan simultaneously release orbiting Phalanxes that gradually get further from their source, before quickly turning and flying straight back into them.
- Crossrays - The Holy Bible emits cross-shaped rays and tries to ram the player.
Dialogue
The following dialogue will only appear if the "Disable Lore Elements" config in the menu is set to False. After summoning Erhan for the first time:
If the player hits Erhan with a Chicken Egg or a Gold Chicken Egg:
If the player hits Erhan with the Hallowed Hand Grenade of Anglon:
If the player hits Erhan with the Holy Bible:
If the player hits Erhan with the Blind Justice, Demon's Terror:
Immediately after falling to the ground for the first time:
After beating Erhan for the first time:
If resummoned:
If resummoned in the Underworld:
If resummoned as a spirit:
Rarely, if resummoned as a spirit:
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Tips
- For elaborate strategies on defeating Erhan, including Weapon and Arena recommendations, see Guide:Erhan strategies.
- True Melee is highly effective on Erhan, as he takes massive damage from it while fallen down and you do not have to contend with the shield reflecting projectiles later in the fight.
- Try not to move too much, as many of Erhan's attacks are easier to dodge if you're closer to him and he will usually try to stay directly above to close to you.
- You need not worry about contact damage as Erhan does not deal it.
Trivia
- The Bestiary entry for Erhan, Anglonic High Priest: "A high priest of Fairwood, tasked himself to purify the forest's curse after it consumed it's warden."
- Upon defeating or sparing Erhan, the Chalice of Alignment will say: "Attempting to summon a demon and slaying/fighting a priest... Are you alright in the head?"
- The grenade Erhan drops and summons in his defeat cutscene is a reference to the Holy Hand Grenade from Monty Python and the Holy Grail.
- The Hallowed Knight Erhan references is a figure in the lore, an impostor acting as the Demigod of Light.
- Erhan is the son of Eymen, a planned miniboss fought on Bad Route.
- The two have a rather rocky relationship, likely due to Erhan's allegiance to the Hallowed Knight.