Guard Points

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Guard Points is a game mechanic that is added in the mod, it is similar in function to Health, serving as a secondary health bar that must be broken.

Features

1. Each enemy has their own value of guard points.

2. Guard points take much less damage than most of the actual damage.

3. Knockback is negated until guard points are below 0.

4. Several enemies change their AI based on their guard point value.

5. Explosive Elemental damage deals x2 damage to guard points.

6. Energy-based Weapons and Psychic Elemental damage ignore guard points and directly damage the enemy. While Energy-based weapons do damage to guard points separately, Psychic weapons do not.

7. The Broken Armor debuff from the Drill Revolver allows for every weapon to ignore guard points.

8. Critical hits have no effect on guard points.

Enemy list

The following enemies from the mod have guard point values.

Vanilla changes

Several enemies from Vanilla have been given guard point values.