Guard Points
Guard Points is a game mechanic that is added by the Mod of Redemption, which functions as a secondary health bar that must be broken before being able to properly damage the enemy.
While an enemy has Guard Points, any direct damage they take is reduced by a certain amount, which differs depending on the enemy. Additionally, they become immune to knockback and cannot receive critical strikes. If a hit deals more damage than the amount of Guard Points the enemy has, the rest of the hit's damage will be dealt to that enemy's health. The enemy will also receive bonus fixed damage when their Guard Points are broken.
Explosive weapons will deal 100% more damage to Guard Points. Equipping the Wardbreaker Ring makes Arcane or magic weapons deal 100% more damage as well. Hammer weapons have a 300% damage bonus against Guard Points and additionally ignore the knockback immunity they grant. All of the above damage bonuses stack additively with each other.
Hitting enemies with Spear weapons, Energy-based projectiles or hitting those afflicted with either Broken Armor or Stunned! debuffs will additionally deal 25% of the hit's base damage directly to the enemy's health and will inflict half of the original hit's knockback to them.
Psychic damage and indirect sources, such as damaging debuffs, will completely ignore Guard Points.
Enemy list
The following enemies from the mod have guard point values.
Enemy | Guard Points | DR | Damage on break | Notes |
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32 | 90% | 10 | n/a |
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20 | 90% | 40 | Only applies to the shield. Changes behavior once the shield breaks. |
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20 | 75% | Max Life / 4 | n/a |
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25 | 75% | 2 | Loses its shadow appearance once the guard breaks. |
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320 | 75% | 500 | Only active during its roll attack. Loses 50% defense once the guard breaks. |
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300 | 75% | 500 | Only applies to the shield. Gains a dodge ability once the shield breaks. |
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10,500 | 75% | 1,000 | Loses all Guard Points after slipping or being stunned by a mop. Regenerates Guard Points to full once he recovers from those states. |
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300 | 75% | 150 | n/a |
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40,000 | 75% | 4,000 | Enters subphase 1 below 50% Guard Points. Enters phase 2 once all Guard Points are depleted. |
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2,560 | 75% | 2,000 | Starts the fight with 0 Guard Points. Only gains Guard Points after performing the Stoneskin attack. |
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2,160 | 75% | 2,000 | Starts the fight with 0 Guard Points. Only gains Guard Points after performing the Barkskin attack. |
Vanilla changes
Several enemies from the base game have been given Guard Point values. These changes can be disabled by toggling the Disable Guard Points on Vanilla Enemies
option in the mod's configuration settings.
Enemy | Guard Points | DR | Damage on break |
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25 | 65% | Max Life / 4 |
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25 | 75% | Max Life / 4 |
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25 | 60% | Max Life / 4 |
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80 | 65% | Max Life / 4 |
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80 | 65% | Max Life / 4 |
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80 | 75% | Max Life / 2 |
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160 | 65% | Max Life / 4 |
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160 | 65% | Max Life / 4 |
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160 | 65% | Max Life / 4 |
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500 | 80% | Max Life / 3 |
History
- 0.8.0.4043: Decreased damage reduction for Angry Bones, Armored Skeleton, Armored Viking, Blue Armored Bones, Rusty Armored Bones, and Hell Armored Bones from 75% to 65%
- 0.8: Introduced.
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Elemental damage • Guard Points • Minions • NPC Types | ||||||||
Environment | Biome backgrounds • Events • Music • Status messages | ||||||||
Events | Fowl Morning • Raveyard | ||||||||
Items | Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Game | Alignment • Bestiary • Configuration settings • Fishing • Game controls • Mod Calls • Slayer Star Rating • Vanilla changes | ||||||||
Player | Abilities • Buffs • Debuffs • Defense • Hairstyles • Radiation |