Status messages
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Status messages are unique messages that appear in the chat to inform the player of changes that happen in the world, boss actions or activation of a toggleable item. They also serve as a means for bosses to communicate with the player.
Progression
Message | Trigger | Effect | Color |
---|---|---|---|
"A portal rumbles... (Check the Map for location)" | On the second in-game day. | Approaching the Surface Portal will trigger a cutscene with the Wayfarer. | #90EE90 |
"<Name of Wayfarer> the Wayfarer has returned!" | After the third in-game day and after encountering the Wayfarer for the first time. | The Wayfarer will appear as a Town NPC. | #3079f8 |
"The forest flora blooms..." | After defeating Thorn, Bane of the Forest. | Nightshade and Anglonic Mystic Blossoms begin to grow naturally. | #32FF82 |
"The caverns are heated with dragon bone..." | After defeating Skeletron for the first time in Bad Route. | Dragon-Lead Ore generates in the Caverns. | #FFA500 |
"Crystals form in the icy caverns..." | After defeating Skeletron for the first time in Good Route. | Gathic Cryo-Crystals now generate in the Ice biome. | #ADD8E6 |
"A portal rumbles... (Check the Map for location)" | During the day after defeating Skeletron. | Approaching the Underground Portal will trigger a cutscene and begin the fight with Calavia. | |
"An infection grows in the wasteland..." | After defeating at least one Mechanical boss for the first time. | Xenomite Shards and Xenomite begin to grow naturally in the Wasteland and start dropping from Wasteland enemies. | #32FF82 |
"The laboratory's defense systems have malfunctioned..." | After defeating all three Mechanical bosses for the first time. | The Laboratory Drones protecting the Abandoned Laboratory deactivate, allowing access to it. | #00FFFF |
"X laser security has been deactivated" | After using a Lab Access Panel for the first time. | Deactivates the respective sector's Green and Red Laser Blocks. | |
"X laser security already deactivated" | After using a Lab Access Panel for the second time. | No effect. | |
"A new Omega Prototype can be called using the Omega Transmitter" | After defeating Plantera or Golem or after receiving the Keycard for the first time. | The Omega Transmitter gains a new mode. | #CD5C5C |
"The Fool has left..." | Shortly after defeating Nebuleus, Angel of the Cosmos for the first time and if the Fool is present. | The Fool disappears. | #F4A460 |
Events
Message | Trigger | Effect | Color |
---|---|---|---|
"The fowl legion charges in!" | A Fowl War Horn is used. | The Fowl Morning begins. | #FAAA32 |
"The chickens retreat!" | After Fowl Morning is completed. | The Fowl Morning ends. | |
"The skeletons are plotting a party at dusk..." | Naturally occurs. | The Raveyard will begin on this day. | #D3D3D3 |
"The skeletons are partying!" | Beginning of the night, if the Raveyard was set to occur. | The Raveyard begins. | |
"The skeletons reconsidered partying tonight..." | Beginning of the night, if the Raveyard was set to occur and the Eye of Cthulhu or Blood Moon spawn. | The Raveyard will not occur. | |
"The skeletons got bored and went home!" | After Raveyard is completed. | The Raveyard ends. |
Death Messages
Message | Trigger | Color |
---|---|---|
"<PlayerName> burst into larva!" | When the player dies from the Infested debuff. | #FF1919 |
"<PlayerName> had an infection" | When the player dies from the Dirty Wound debuff. | |
"<PlayerName> got nibbled to death" | When the player dies from the Swarmed! debuff. | |
"<PlayerName> was turned into a crystal" | When the player dies from the Flesh Crystals or Shock debuffs. | |
"<PlayerName> was irradiated" | When the player dies from the Irradiated debuff. | |
"<PlayerName> was too glorious" | When the player dies from the Incandescence debuff. | |
"<PlayerName> got consumed by the thorns" | When the player dies from the Ensnared debuff. | |
"<PlayerName> saw a second sunrise" | When the player dies from the Nuclear Warhead's blast. | |
"<PlayerName> was wiped off the face of <world name>" | ||
"<PlayerName> experienced doomsday" | ||
"<PlayerName> became a shadow on the ground" | ||
"<PlayerName> went out with a bang" | ||
"<PlayerName> couldn't find the fridge in time" | ||
"<PlayerName> experienced DOOR STUCK." | When the player dies from attempting to hoik through a Keycard Door in the Abandoned Laboratory. |
Other
Message | Trigger | Effect | Color |
---|---|---|---|
"WARNING: Unable to locate a certain structure, new world is recommended!" | If the Golden Gateway or the Blazing Bastion has failed to generate. | No effect. | #FF2864 |
"WARNING: Unable to locate important structure, new world is required!" | If the Abandoned Laboratory, Surface Portal, Underground Portal, Hall of Heroes, or the Crashed Ship has failed to generate. | No effect. | |
"CAUTION: You have a Funni config enabled that affects world gen. If you created a world just now, check which one you have enabled and disable it for next time." | Upon entering a world and if one of the Funni configuration settings is enabled. | No effect. | #FFC896 |
"Shrieks echo through the night..." | During the night | The Keeper will spawn shortly after. | #9370DB |
"The Keeper noticed the abandoned teddy you're holding..." | As soon as The Keeper is summoned while the player is holding the Abandoned Teddy. | Triggers a special cutscene. | #B428FF |
"The Keeper's spirit fades away... ?" | As soon as The Keeper fades away after receiving the Abandoned Teddy. | The boss fight ends peacefully. | |
"A sleeping stone appears..." | Appears when the player uses an Eaglecrest Spelltome. | The Sleeping Stones appear. | #808080 |
"The bomb is too close to unexplodable tiles" | If the Nuclear Warhead is close to unexplodable tiles. | No effect. | #FFFFFF |
"The bomb must be activated on the surface and in the far reaches of the world" | If the Nuclear Warhead is below the surface or in the middle third of the world. | No effect. | |
"Nebuleus is nowhere to be found..." | When the player attempts to spawn Nebuleus after defeating her Ultimate Form. | Nebuleus' Mirage will spawn. | #9370DB |
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Elemental damage • Guard Points • Minions • NPC Types | ||||||||
Environment | Biome backgrounds • Events • Music • Status messages | ||||||||
Events | Fowl Morning • Raveyard | ||||||||
Items | Alternative crafting ingredients • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Game | Alignment • Bestiary • Configuration settings • Fishing • Game controls • Mod Calls • Slayer Star Rating • Vanilla changes | ||||||||
Player | Abilities • Buffs • Debuffs • Defense • Hairstyles • Radiation |