The Keeper
Type | Boss |
---|---|
Environment | Surface – Night |
Damage | 0 (Contact) 30 / 36 / 54 40 / 50 / 72 (Soul Charge) |
Elemental damage | ![]() ![]() ![]() |
Max Life | 3,500 / 4,200 / 6,300 |
Defense | 10 |
Elemental multipliers | ![]() ![]() ![]() |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 5 seconds (Reaper Slash) 4.33 seconds (Blood Wave) |
Debuff tooltip | Cannot regenerate life |
Immune to | ![]() |
Type | Boss |
---|---|
Environment | Surface – Night |
Damage | 0 (Contact) 30 / 36 / 54 40 / 50 / 72 (Soul Charge) |
Elemental damage | ![]() ![]() ![]() |
Max Life | 3,500 / 4,200 / 6,300 |
Defense | 10 |
Elemental multipliers | ![]() ![]() ![]() |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 5 seconds (Reaper Slash) 4.33 seconds (Blood Wave) |
Debuff tooltip | Cannot regenerate life |
Immune to | ![]() |
Coins | 3 ![]() ![]() |
---|
- Item (Quantity)Rate
Grim Shard (2-4 / 3-5)
100%- 1 of the following 3 items will be dropped
- 33.33%
- 33.33%
- 33.33%
- 14.29%
- 10%
Treasure Bag(The Keeper)
100%Keeper's Circlet(When freed)
100%Sorrowful Essence(Always on first kill)
100%- 100%
- 25%
The Keeper is a Pre-Hardmode boss intended to be fought after the Eye of Cthulhu.
While The Keeper is alive, the music Haunting Loneliness will play.
Spawn
The Keeper spawns either randomly at night after defeating the Eye of Cthulhu, with the message "Shrieks echo through the night..." or by using the Wedding Ring during the Night.
Behavior
The Keeper tends to stay either to the left or the right of the player, choosing a random attack. Once at 50% health or below, she will scream and unveil her face. If the Sorrowful Essence is in the player's inventory during the scream, Skull Digger will spawn and fight in his mistress' stead while the Keeper stays back, becoming invincible. Bringing Skull Digger to 0 health will resume the fight with her.
Attacks
- Soul Charge - The Keeper slightly slows down, emitting white particles before shooting a large burst of
Soul Charges at the player.
- Below 50% health, the duration of the burst is increased.
- Reaper Slash - Teleports closer to the player before performing a quick horizontal dash, repeating 2 times. This attack inflicts Bleeding.
- Below 50% health, performs 3 dashes instead.
- In Expert Mode, performs an additional dash.
- Blood Wave - Moves away from the player before shooting out a spread of 6 short-ranged
Blood Waves, dealing 50 damage to herself. On hit, the Blood Waves inflict Bleeding and heal 60 health to The Keeper.
- Shadow Bolts - Fires bouncing slow-accelerating shadow bolts at the player
- Below 50% health, gains increased fire rate.
Upon reaching 50% health and unveiling, she gains the following attack:
- Dread Coil - Fires 4 fast moving
Dread Coils, which curve towards the player.
Freeing The Keeper
If the player has the Abandoned Teddy in their inventory, the fight will end peacefully, with The Keeper dropping Keeper's Circlet and her trophy. Afterwards, a voice will cry out "Octavia...", with soul particles appearing seemingly out of nowhere. If the player has the Spirit Walker ability active during this scene, they will be able to see The Keeper's soul being sucked into a portal.
Trying to summon the Keeper after freeing her will instead summon The Keeper's Echo.
The Keeper's Echo
Type | Boss |
---|---|
Environment | Surface |
Damage | 0 (Contact) 30 / 36 / 54 40 / 50 / 72 (Soul Charge) |
Elemental damage | ![]() ![]() ![]() |
Max Life | 3,500 / 4,200 / 6,300 |
Defense | 10 |
Elemental multipliers | ![]() ![]() ![]() |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 5 seconds (Reaper Slash) 4.33 seconds (Blood Wave) |
Debuff tooltip | Cannot regenerate life |
Immune to | ![]() |
Coins | 3 ![]() ![]() |
---|
- Item (Quantity)Rate
Grim Shard (2-4 / 3-5)
100%- 1 of the following 3 items will be dropped
- 33.33%
- 33.33%
- 33.33%
- 14.29%
- 10%
Treasure Bag(The Keeper)
100%- 100%
- 25%
The Keeper's Echo behaves identically to The Keeper, however she will no longer scream when entering phase 2 and will not summon Skull Digger if the player has Sorrowful Essence.
Notes
- It is possible for The Keeper to kill herself through her Blood Wave attack.
- Unlike most bosses who can only be summoned at Night, The Keeper does not despawn or enrage during the Day.
Trivia
- The
Bestiary entry for the The Keeper: "A powerful fallen who had learned forbidden necromancy, its prolonged usage having mutated her body."
Gallery
History
- 0.8.0.4075:
- Added a visual effect to the phase 2 transition scream.
- Decreased the length of Soul Charge's trails.
- 0.8.0.4073: Decreased Soul Charge's velocity rotation from 0.1 to 0.08.
- 0.8.0.4035: Now moves slightly further away from the player while channeling Soul Charge.
- 0.7.9: Revamped.
- 0.7.5: The Keeper will be surrounded by Dying Souls in phase 2, expert mode only.
- 0.6:
- Made The Keeper always spawn to the right of the player.
- Changed hit and death sound, and added dust on death.
- Added a custom sound and animation for shriek.
- 0.5:
- Fixed an issue with The Keeper despawning in multiplayer when reaching 2nd phase.
- Gave The Keeper animation.
- 0.4.7:
- Decreased maximum life from 2500 to 2250.
- Decreased defense from 20 to 0.
- Decreased the amount of dropped coins from 2
50
to 1
50
.
- Now stops randomly summoning Dark Souls below 1200 life
- Decreased the chance to spawn Dark Souls.
- Now summons 7 Dark Souls upon reaching 1200 life.
- Added more animations.
- 0.4:
- Added a new theme.
- Reduced health scaling from 0.625 to 0.6.
- Now spawns Dark Souls and Bone Worms less frequently.
- Now drops 5 new weapons.
- 0.2: Introduced