Spirits

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Spirits are a unique type of Friendly NPC summoned using the Dead Ringer, they will offer the player pieces of lore and advice, some may as well give you Crux Cards. They are found as corpses in specific structures that must be interacted with using the Dead Ringer. They can be found more easily while Spirit Walking, which will make soulful remains glow and allow Spirit Currents to spawn.

Spirit Stranger

Spirit Stranger
Spirit Stranger.png
Spirit Stranger
Map icon
Statistics
TypeSpirit

The Spirit Stranger will most likely be the first spirit you encounter, and is found by using the Dead Ringer on the soulful corpse next to the Underground Portal after unlocking the Spirit Walker Ability. While Spirit Walking, he can offer you Crux Card: Bone DuoCrux Card: Bone Duo.
If you are wearing or holding the Old Tophat, he can offer you Crux Card: AsherCrux Card: Asher in exchange for it. While having the card, the Fallen Town NPC will sell the Old Tophat.

Quotes

  • "Great! You figured out how ta' call me! I hope ya take fancy to ma' gift. I'm err, let's just say a spiritual enthusiast. I don't remember my actual name. Ask me anythin'!"
  • "Ey, that old tophat ya got has something spiritual 'bout it. Peak into the Spirit Realm for a bit so I can get a closer look." (While holding or wearing the Old Tophat)
    • "Ey, that old tophat ya got has something spiritual 'bout it. Take it off an' peak into the Spirit Realm for a bit so I can get a closer look." (While specifically wearing the Old Tophat)

When the player clicks "Spirit Walking?":

  • "The ability given to ya gives you a peak into the Spirit Realm - A realm parallel to our own. Normally, neither realm can see each other, nor interact. You'll be able to kill foes connected to the realm while peakin', or find corpses to use that bell thing-a-ma-jig on. Such as mine! Another thing, we spirits can gift to you our \"crux\" if ya have somethin' to imbue it in - as long as you're submerged enough in our realm."

When the player clicks "Dead Ringer?":

  • "A nifty artifact of Gathuram, that is. Usin' it on corpses will force their spirit back to their location while tuggin' them outta the Spirit Realm a tad, which is why you can see me now even if you stopped Spirit Walkin', despite me being a full-fledged spirit - not one of those Vagrants or Lost Souls."

When the player clicks "Lost Souls & Vagrants?":

  • "When folk die, their soul leaves their body to find anotha'. During this pilgrimage, they're still connected to the physical world, meanin' some with the arcane eye may see 'em, or even do... worse things with 'em. If a lost soul wanders too long, they can seep outta the spirit realm and become Vagrant Spirits - poor things forever lost."

When the player clicks "Other uses for Dead Ringer?":

  • "I couldn't tell ya where to find corpses to use it on, but I can recommend findin' spirit currents. They're only visible in my realm, and can take ya closer to a soulful corpse if ya travel through one. You'll only find 'em in caverns, as that'll be where our energy is most contained. If ya do find what you're lookin' for, be wary. Tombs of the mighty are seldom left unguarded."
  • "I once met anotha' spirit in a mind-bogglin' location! It felt outta this world, which says a lot considerin' I'm not in your realm. The walls were white, pipes with green fluids hung from ceilings, strange blue lights emitted from metal boxes an' tubes... And the spirit I saw was most intriguing! He just kept repeatin' about alarms, and wore a strange white an' blue suit. Very odd." (Rarely)

When the player clicks "About you?":

  • "Like I said, I've been a spirit so long that I forgot my own name, yet I still remember most other things 'bout me. Strange that. I'm from Gathuram, the portal behind me leads to the Catacombs of Gathuram, and is how the undead and skeleton folk came here. Doesn't seem like you can enter it though."

When the player clicks "Request Crux":

  • "Sorry! Can't give ya anything while you're completely in the physical realm. Peak in and I'll give it to ya!" (If you're not Spirit Walking)
  • "Bravo! I 'ave infused ya card with the spirits of two skeletons, use some souls to summon 'em! They'll assist ya in battle, or make nice company if ya feelin' lonely. They do 'ave a mind of their own, so if they scurry off somewhere, use the card to tug their souls back! Keep in mind, other spirits may wish for somethin' in return for these." (If you're Spirit Walking and have an Empty Crux Card)
    • "I see, I see. Within this tophat lies an odd spirit. I don't believe I've ever met it before, but they appear ta be quite powerful." (After clicking "Request Old Tophat's Crux")
  • "Ya don't have anythin' I can imbue. If you want help findin' somethin', I'll say to look for those gathic tombs scattered aroun' the caverns. Ya might find somethin' in there." (If you don't have an Empty Crux Card)
    • "There's somethin' in that hat I can use to imbue into something, however, ya don't have anythin' for me to imbue." (After clicking "Request Old Tophat's Crux")

Bromal the Brain Cleaver

BromalOld Spirit Man
Old Spirit Man.png
Statistics
TypeSpirit

Bromal the Brain Cleaver is found by using the Dead Ringer on the soulful corpse in the Old Man's Tomb. While Spirit Walking, he can offer you Crux Card: Gathic SoldiersCrux Card: Gathic Soldiers if you gift him a Grave Steel Battleaxe.

Quotes

  • "RAAAARRGGGHH! Haha! I saw ya comin' with ya fancy artifact, knew ya might call me with it, so I was ready to give ya a jump! No reaction? Come on, I yelled pretty loud. Not even a slight shiver in ya boots? Whatever, what is it?"

When the player clicks "About you?":

  • "They called me the "Brain Cleaver" back in ma prime, for reasons I'm sure ya can figure out. My real name was somethin' less intense - Bromal. I was a warrior of Iful's Capital in the ol' kingdom of Kol Duluramodul before the undead took over. Now it's known as the Olden Ruins."

When the player clicks "Olden Ruins?":

  • "A rotting mass of land home to Gathuram, a domain of Epidotra. During ma time there were no such things as \"domains\", the kingdom was just about all I knew. The folk of it ere the fall came from up north-east, migrating from the sinking Eranmount. They named their new land Odulmount - meaning Great Swamp in your tongue - but after lifetimes of glory, it was renamed to Kol Duluramodul - meaning Immovable Swamp Kingdom. It was indeed an impenetrable land, until the God of Decay appeared."

When the player clicks "God of Decay?":

  • "A disease swept through Kol Duluramodul like an air-borne tsunami. The cause was the False God of Decay who roamed Tethuram - Gathuram's name in ancient times. It rotted and corroded flesh and turned humans into undead. The swamps, we discovered, were where the infection thrived most, so the folk who yet lived abandoned the kingdom and travelled further west. Such hard times they were, I only look back in anguish for my people."

When the player clicks "False Gods?":

  • "Be thankful for the present ya live in now. The Ancient World was an unforgiving age, made worse by the False Gods. We only knew of one at the time - after becoming a spirit I learnt a lot more about them from others of the realm. Apparently there was also one in Anglon, Blight I believe. For all the knowledge a thousand spirits can give, not one knows of the False Gods' origins. They're all dead though, the last of 'em was felled by ye olde Light. And I'm not talking about the Light you may know."

When the player clicks "Dead Ringer?":

  • "Aye, I know of the artifact you carry, in fact it was created in Iful's Capital! 'Tis designed to call upon the spirits of corpses. Originally, the purpose was for gainin' knowledge of the past, but overtime we used it for more personal reasons - such as lettin' the dead talk to their family an' friends. I am unsure why it was found beneath this island though."

When the player clicks "Request Crux":

  • "Of course! But first, I'd like ya to give ma corpse a weapon. Let the bone-heads and tomb raiders know I died fightin'! A big ol' battleaxe will do."

When the player clicks "Offer Grave Steel Battleaxe":

  • "Get in tha Spirit Realm, garbar! Can't do anythin' otherwise!" (If you're not Spirit Walking)
  • "Weapon's a bit dusty but it'll do nicely. You wanted ma crux? Sure thing, lad! Have the spirits of my people, and may they stab ya foes hard!" (If you're Spirit Walking and have an Empty Crux Card)
  • "Gimme somethin' to imbue first!" (If you don't have an Empty Crux Card)

Hazmat Ghost

Hazmat Ghost
Hazmat Ghost.png
Hazmat Ghost
Map icon
Statistics
TypeSpirit

The Hazmat Ghost is found by using the Dead Ringer on a corpse wearing a Hazmat Suit found within the Abandoned Laboratory. They only give a singular line of dialogue while it is summoned and serves no other purpose.

Quotes

  • "... What the hell is going on? Alarms are blaring, lockdown was initiated, yet no alerts over the intercom! I'm not going to wait, I want out of here ASAP!"



Kleo the Common Guard

KleoSpirit Common Guard
Spirit Common Guard.png
Statistics
TypeSpirit

Kleo the Common Guard is found by using the Dead Ringer on the soulful corpse in the Common Guard's Tomb. While Spirit Walking, he can offer you Crux Card: Common GuardCrux Card: Common Guard if you gift him a Noble's Halberd.

Quotes

  • "What manner of sorcery is this? And here I thought us immune to the physical world's presence..."

When the player clicks "About you?":

  • "Behold, for I am Kleo! Common Guard of Ricusa City! I'm sure if ye were a resident of Anglon you'd be jumping in shock to face such a legendary figure! Oh who am I kidding, my name barely made it past my own district. But no matter! I did my job well and that is all that matters!"

When the player clicks "Anglon?":

  • "By Grace! To think anyone who walks this earth be unaware of the greatest domain in Epidotra! The Hallowed Dominion is where I'm from, and Ricusa City is where I resided. 'Tis a peaceful and prosperous land, home to great cities and castles and all the protection thou canst get! Well, sort of."

When the player clicks "Ricusa?":

  • "Ah, Ricusa... It was such a grand capital - also one of the largest in the domain. Did you know it started as a humble village? Eventually the old capital was laid to ruin, and due to the village's steady growth it was promoted to the new capital. All seemed well for ages to come... That was until the demons came."

When the player clicks "Demons?":

  • "A great demon terror invaded the capital with his underlings, never before had I seen such power and brute strength come from a single creature. The walls were broken down and the two legendary brothers - Archon and Vargo - fought against the them. They were great heroes, said they would trounce the demon forces back to Demonhollow. Yet for all their talk they were quickly killed by the leader with very little resistance, and so Ricusa City fell to the scourge. Like much else before it."

When the player clicks "Request Crux":

  • "Gladly, however I request something in return. My remains lay empty-handed, if thou'st may offer upon them a weapon of my unit, then I shall be complacent. A lone corpse tells a bare tale."

When the player clicks "Offer Noble's Halberd":

  • "Thou must be at least partly within the Spirit Realm for me to give thee what you ask." (If you're not Spirit Walking)
  • "Aye, take it, within me lies the Common Guard's spirit! May it protect and defend thee against the greatest of foes." (If you're Spirit Walking and have an Empty Crux Card)
  • "I'll need something to imbue first." (If you don't have an Empty Crux Card)

Old Spirit Lady

Old Spirit Lady
Old Spirit Lady.png
Old Spirit Lady
Map icon
Statistics
TypeSpirit

The Old Spirit Lady is found by using the Dead Ringer on the soulful "corpse" in the Old Lady's Tomb. While Spirit Walking, she can offer you Crux Card: Crumbling AutomatonsCrux Card: Crumbling Automatons if you gift her 6 diamonds.

Quotes

  • "Oooh..."

When the player clicks "About you?":

  • "Me? Unsure. I was from a place. My recollection fails me... It was cold, too cold for my liking. I split myself, and dug. Dug for our new kingdom."

When the player clicks "New kingdom?":

  • "A new kingdom in snowy mountains, the old perished. We left, found ourselves here. The natives called it Nirin. They helped us, we helped them. Together we recreated our technology, we taught them our wisdom. All was well."

When the player clicks "Your corpse?":

  • "Mine? Yes, and no. I am part of a piece, infused within the inanimate to become animate. Automatons we are. Powered by the permanent soul. My true spirit lies elsewhere, I alone am too frail. I wish to become whole again."

When the player clicks "Nirin?":

  • "Arctic Realm, it is known by. Frigid and open, a harsh change from our old home. It was warm and enclosed, as snug as sitting by a fireplace on a cold night. How I wish we stayed. How I wish the disaster never happened...
    How did I get here?"

When the player clicks "Disaster?":

  • "Oooooh..."

When the player clicks "Request Crux":

  • "Only if you may, bring me six gemstones of the purest shine, and lay them around my remains. Six are the hands of an angel. Their arms hold us so..."

When the player clicks "Offer 6 Diamonds":

Spirit Assassin

Spirit Assassin
Spirit Assassin.png
Spirit Assassin
Map icon
Statistics
TypeSpirit

The Spirit Assassin is found by using the Dead Ringer on the soulful corpse in the Assassin's Tomb. While Spirit Walking, he can offer you Crux Card: Gank SquadCrux Card: Gank Squad if you gift him 3 Nightshade.

Quotes

  • "Gorhal'on! Mur ye bagaiha ta? Mudarok abo."
  • "Anything I can assist you with? I may not be able to interact with you, but I can make for some conversation." (After the player clicks "What?")

When the player clicks "What?":

  • "Hm? Ah, you must not know our language. Should've figured, this island has had nothing but Anglic speakers from what I've witnessed. You're lucky us spirits know all tongues, for we roam to hear and learn for eternity. What do you want?"

When the player clicks "About you?":

  • "Ta? I was once a resident of Gothrione - Gathuram's capital. I'm assuming you may know it better as the "Iron Realm"? I worked as an assassin there with a tight-knit group. We were some of the best; at least, that's what I told myself. In this realm of recollection I can only look back in light humour for how foolish my living-self was."

When the player clicks "Gathuram?":

  • "I would have it guessed you've been on this island and only this island, hm? Gathuram is one of the six domains of the mainland - possibly the largest, too. In terms of landmass, anyway. I've seldom been beyond the outer fields of Gothrione in my time of living, neither have I in my time of unliving, so I cannot speak to you of it in detail."

When the player clicks "Gothrione?":

  • "Gothione is the capital of the domain. It was quite the bustling city, however I cannot speak well of its ruler. Stubborn and snarky he was, in fact it was our mission to assassinate him. That was the last mission of our lives... As timing would have it, an invasion began on the day - it was horrific. In our last moments, we were gawking with heads bend up into the sky at a great demon terror."

When the player clicks "Demon?":

  • "Hm, a subject I have no desire to sink into. It's name I shall not utter, just know it was the vastest being of trepidation we had ever seen. It was the reason I never returned there as a spirit - I dreaded the sight of it or the aftermath of its destruction. Now let us speak of it no more."

When the player clicks "Request Crux":

  • "I shall, if only you give unto my remains three flowers of the night. One for each of my band to fall to that vile demon."

When the player clicks "Offer 3 Nightshade":

  • "You must be at least partly within the Spirit Realm for me to give you what you ask." (If you're not Spirit Walking)
  • "Hm, yes I can give you it. Within me lies the spirits of assassins, take it and may it give you a chance in this harsh world." (If you're Spirit Walking and have an Empty Crux Card)
  • "I'll need something to imbue, if you please." (If you don't have an Empty Crux Card)

Spirit Druid

Spirit Druid
Spirit Druid.png
Spirit Druid
Map icon
Statistics
TypeSpirit

The Spirit Druid is found by using the Dead Ringer on the soulful corpse in the Druid's Tomb. While Spirit Walking, she can offer you Crux Card: Mossy GoliathCrux Card: Mossy Goliath - a boss card, if gifting her a Nature's Gift.

Quotes

  • "Tokk'gralvr! Dorvr'kok ok kolbv? Ah, groa'g Anglic fofolg. It's always Anglic speakers, never any of my own... Whatever. I don't know how you took me back to my place of defeat, do you want something from me?"

When the player clicks "About you?":

  • "Sent me back to look upon my remains and now you ask for a friendly chat. Gralvr! What a strange thing. Speaking to spirits have become a bore, so I might as well. I come from the Kul'don rainforests in what most call Thamor. We lived as a commune of druids, far from others. To us, the world was a small thing, we kept to ourselves and never stepped foot beyond our territory."

When the player clicks "Thamor?":

  • "It is what the other spirits I've met call the domain I lived in. During my time of being alive, I had never thought of what the world was like beyond the rainforests, as we had never travelled beyond them. To us, the rainforests were our entire world, at least until we were forced out."

When the player clicks "How did you get here?":

  • "A reasonable question. Of course, the portals here lead to Anglon and Gathuram, none are even close to Thamor, let alone the wilds of Kul'don. We were driven out by force, a posse of Anglonic soldiers came by in search of our goliaths - ones we had tamed and have been a part of our commune for generations. We retaliated of course, and drove them out. A short-lived victory, for they reappeared with their leader. They not only captured our goliaths, but us as well. To Anglon we were sent, and it is there I had escaped."

When the player clicks "Request Crux":

  • "You'll be lucky. I do not give to Anglonic fol'hakks freely. Assuming you are from that haughty place? It matters not, if you offer a blessing to me, I shall do the same to you. I request an enchanted flower to grow atop my grave - a blue one, preferably. Find one that looks pretty."

When the player clicks "Offer Nature's Gift":

  • "Get a little more into the Spirit Realm, and I will give you it." (If you're not Spirit Walking)
  • "A fine flower. It'll do. Take it, take the spirit of a goliath. It will serve you well, as it had to I." (If you're Spirit Walking and have an Empty Crux Card)
  • "I'll need something to imbue first." (If you don't have an Empty Crux Card)

Trivia

  • The Mossy Goliath summoned by the Spirit Druid's card was a mini boss in the 1.3 version of the mod, which was found in the Jungle during a Wayfarer quest.
  • The Spirit Assassin's opening dialogue is in the Gathic language, and translates to:
    • "Gorhal'on! Mur ye bagaiha ta? Mudarok abo."
    • "(Word of great surprise)! (Word to make this sentence a question) you summoned me? (ba- past tense) Do tell your reason. (Mu- Possession of you. Starts with 'your reason' and ends with 'tell')"
  • The Hazmat Ghost has a hologram-like form unlike the other spirits.