Wayfarer

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Wayfarer
Wayfarer.png
Statistics
TypeNPC
EnvironmentValid house
Damage15
Max Life250
Defense5
Elemental
multipliers
Blood 1.1x
KB Resist50%

The Wayfarer is an NPC vendor that will spawn once the following conditions have been met:

  • There is an empty house.
  • The player has encountered either one at the Surface Portal after the first night.

There are two variants of the Wayfarer, based on the world's evil biome: Zephos, who spawns in worlds with The Corruption, and Daerel, who spawns in worlds with The Crimson. The two variants differ in design, dialogue and items sold.

When threatened by enemies, Zephos will defend himself with Zephos' Sword Slicer, and Daerel will defend himself with Daerel's Silverwood Bow.

Variants

Appearance Map Icon Name
Zephos.png Wayfarer Map Icon (Zephos).png Zephos
Daerel.png Wayfarer Map Icon (Daerel).png Daerel

Items sold

Inventory

Item Cost Availability
LeatherLeather 50 Copper Coin.png Always available.
Flint and SteelFlint and Steel 28 Silver Coin.png Always available.
Bearded HatchetBearded Hatchet 65 Silver Coin.png 50 Copper Coin.png Always available.
Cantrip StaffCantrip Staff 25 Silver Coin.png Always available.
Leather SheathLeather Sheath 1 Gold Coin.png 50 Silver Coin.png Always available.
ArchclothArchcloth 1 Gold Coin.png Always available.
Book of BonusesBook of Bonuses No value After the player has obtained the Book of Bonuses.
Silver RapierSilver Rapier 4 Gold Coin.png 90 Silver Coin.png If Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Queen Bee or Skeletron has been defeated.
Eaglecrest SpelltomeEaglecrest Spelltome 10 Gold Coin.png If Eater of Worlds or Brain of Cthulhu has been defeated.
Zephos' Sword SlicerZephos' Sword Slicer 25 Gold Coin.png If Eater of Worlds or Brain of Cthulhu has been defeated.
Eye of the Eaglecrest GolemEye of the Eaglecrest Golem 25 Gold Coin.png If Eaglecrest Golem has been defeated.
Chalice FragmentsChalice Fragments 1 Gold Coin.png Always available.
Gilded Sea EmblemGilded Sea Emblem 3 Gold Coin.png When spoken to in an Ocean biome.
Crystallized KnowledgeCrystallized Knowledge 6 Gold Coin.png After the player has obtained the Crystallized Knowledge.
Ophos' Lost NotesOphos' Lost Notes 45 Gold Coin.png If Golem has been defeated.
The Legendary BeingThe Legendary Being 25 Silver Coin.png Always available.
The Legendary-er BeingThe Legendary-er Being 26 Silver Coin.png If Fowl Emperor has been defeated.
Pondering TreesPondering Trees 50 Silver Coin.png If Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Queen Bee or Skeletron has been defeated.
Muddled PeaceMuddled Peace 1 Gold Coin.png If Skeletron has been defeated.
Dungeon SoldierDungeon Soldier 1 Gold Coin.png 50 Silver Coin.png If Skeletron has been defeated.
Goddess of NatureGoddess of Nature 2 Gold Coin.png During Hardmode.
Ancient TechnologyAncient Technology 50 Silver Coin.png During Hardmode.
Dubious WatcherDubious Watcher 50 Silver Coin.png During Hardmode.
King Slayer King SlayingKing Slayer King Slaying 2 Gold Coin.png If King Slayer III has been defeated.
Ukko Huutaa PilvelleUkko Huutaa Pilvelle 1 Gold Coin.png If Plantera has been defeated.
Emerald HeartEmerald Heart 3 Gold Coin.png If Plantera has been defeated.
Depressed But Still HandsomeDepressed But Still Handsome 2 Gold Coin.png If Moon Lord has been defeated.
Mythril's BaneMythril's Bane 5 Platinum Coin.png If Moon Lord has been defeated.
Any PylonAny Pylon 10 Gold Coin.png When in a specific biome and is happy enough.

Inventory

Item Cost Availability
LeatherLeather 50 Copper Coin.png Always available.
Flint and SteelFlint and Steel 28 Silver Coin.png Always available.
Bearded HatchetBearded Hatchet 65 Silver Coin.png 50 Copper Coin.png Always available.
Cantrip StaffCantrip Staff 25 Silver Coin.png Always available.
Durable Bow StringDurable Bow String 1 Gold Coin.png 50 Silver Coin.png Always available.
ArchclothArchcloth 1 Gold Coin.png Always available.
Book of BonusesBook of Bonuses No value After the player has obtained the Book of Bonuses.
Silver RapierSilver Rapier 4 Gold Coin.png 90 Silver Coin.png If Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Queen Bee or Skeletron has been defeated.
Eaglecrest SpelltomeEaglecrest Spelltome 10 Gold Coin.png If Eater of Worlds or Brain of Cthulhu has been defeated.
Daerel's Silverwood BowDaerel's Silverwood Bow 25 Gold Coin.png If Eater of Worlds or Brain of Cthulhu has been defeated.
Eye of the Eaglecrest GolemEye of the Eaglecrest Golem 25 Gold Coin.png If Eaglecrest Golem has been defeated.
Chalice FragmentsChalice Fragments 1 Gold Coin.png Always available.
Gilded Sea EmblemGilded Sea Emblem 3 Gold Coin.png When spoken to in an Ocean biome.
Crystallized KnowledgeCrystallized Knowledge 6 Gold Coin.png After the player has obtained the Crystallized Knowledge.
Ophos' Lost NotesOphos' Lost Notes 45 Gold Coin.png If Golem has been defeated.
The Legendary BeingThe Legendary Being 25 Silver Coin.png Always available.
The Legendary-er BeingThe Legendary-er Being 26 Silver Coin.png If Fowl Emperor has been defeated.
Pondering TreesPondering Trees 50 Silver Coin.png If Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Queen Bee or Skeletron has been defeated.
Muddled PeaceMuddled Peace 1 Gold Coin.png If Skeletron has been defeated.
Dungeon SoldierDungeon Soldier 1 Gold Coin.png 50 Silver Coin.png If Skeletron has been defeated.
Goddess of NatureGoddess of Nature 2 Gold Coin.png During Hardmode.
Ancient TechnologyAncient Technology 50 Silver Coin.png During Hardmode.
Dubious WatcherDubious Watcher 50 Silver Coin.png During Hardmode.
King Slayer King SlayingKing Slayer King Slaying 2 Gold Coin.png If King Slayer III has been defeated.
Ukko Huutaa PilvelleUkko Huutaa Pilvelle 1 Gold Coin.png If Plantera has been defeated.
Emerald HeartEmerald Heart 3 Gold Coin.png If Plantera has been defeated.
Depressed But Still HandsomeDepressed But Still Handsome 2 Gold Coin.png If Moon Lord has been defeated.
Daerel's Dark-Steel BowDaerel's Dark-Steel Bow 5 Platinum Coin.png If Moon Lord has been defeated.
Any PylonAny Pylon 10 Gold Coin.png When in a specific biome and is happy enough.

Buffs

The Wayfarers are able to provide two different buffs based on the variant of Wayfarer the player has:

Buff Price Effect Duration
Sharpened Sharpened 5 Silver Coin.png +12 armor penetration for melee weapons 10 minutes
Shined Armor Shined Armor 15 Silver Coin.png +4 defense 10 minutes

Advice

The Wayfarers can provide different advice on the mod's mechanics, depending on the player's progression. An Quest Mark.gifexclamation mark will appear above their head whenever new advice is available.

Upon viewing the "Elemental Basics" advice for the first time, the player will receive the Book of Bonuses - a quest item that keeps track of all the elemental bonuses discovered by the player. Filling the Book out and talking to Wayfarer will give the player the Crystallized Knowledge accessory.

  • Encounters:

    Demonic Scroll:
    • "I saw a scroll sitting atop a small table next to the portal I came out of, did you pick it up yet? It looked rather... demonic."
    Forest Nymph (unlocked after talking to a Dryad after defeating The Keeper, visible if the Dryad is present):
    • "Ya know <Name of Dryad>? She's seen a Forest Nymph on this island at one point. Super rare creatures those are, you'd only find them near giant trees. If you do come across one, I wouldn't linger around for too long, they don't like humans getting in their personal space. I wonder if there were a way to befriend one though?"
    Strange Boulder (unlocked after defeating Eater of Worlds or Brain of Cthulhu):
    • "While I was having a stroll I came across some oddly-shaped stones - looked like a boulder with legs. I was curious of course, so I gave it a WHAM with my sword! Nothing happened... and yet I sensed a presence inside it. You, as a slayer of many things, should search around and find it, might be another challenge to face!"
    Roaming Androids (unlocked after defeating Wall of Flesh):
    • "I've seen some strange metal folk meandering about the island, firing beams of light on random objects and creatures. No idea where they came from, but I did see one get attacked. Near death, it stopped moving and vanished into the air! Their purpose is a mystery to me. Maybe you could figure it out?"
    Eye's Riddle (unlocked after defeating Moon Lord, visible if the player has Eye of the Eaglecrest Golem in their inventory or if the Fallen is present):
    • "Hmm, that shinin' eye you got looks rather... mythical. And it's giving you a riddle too? "Surround it with the stones of its origin"... Eh, I got nothin', maybe ask <Name of Fallen>."
    Star Serpents (unlocked after defeating Patient Zero):
    • "Honestly, I'm surprised you still come to me for advice! I know I certainly ain't the smartest fella out there. But anyway, I've recently been seeing peculiar lookin' wyverns in the sky - purple and gold. Give it a check!"

    Locations:

    Chalice Fragments:
    • "Did I drop something on my way back into the portal? Oh, those glowing fragments? Looks like it's guiding you somewhere important, I'd follow it before taking on any major foes!"
    Beneath the Portal:
    • "I felt a weird presence beneath that portal I hopped out of, it was super uncanny! Maybe you should check it out."
    Underground Portal (unlocked after talking to the Fallen, visible if the Fallen is present):
    • "<Name of Fallen> has told me he came from another portal underground. Apparently it leads to some catacombs. He's told of some rather cool things lying by the portal, I'd give it a search if I were you!"

    Elements:

    Elemental Basics:
    • "Weapons or foes may have elements tied to them. Certain ones are more effective against others, like Fire Fire against Ice Ice. Keep it in mind when choosing your weapons of choice. You got a bestiary, right? It'll show which elements a foe is weak or resistant to."
      • "I don't know everything, so take this book and write down your discoveries of what all the elements do! If you fill it all in, I'll give you something cool!" (when viewing this advice for the first time)
    Harming Spirits:
    • "Ever see tiny lights skitterin' from a slain skeleton? Or a lantern-carrying ghost underground? Those are lost souls, only Arcane Arcane weapons can harm them."
    Harming Undead:
    • "When dealin' with skeletons and undead, Holy Holy weapons smite them hard! On the other hand, Shadow Shadow weapons won't do as well. I hate skeletons, used to think they looked kinda funny, until me and Daerel met a skeleton Vex."
    Harming Slimes:
    • "If you hate slimes, burn them! They'll burn brighter than my passion for attractive ladies. Or, you could use Ice Ice weapons to freeze them, but that isn't as fun."

    Random Tips:

    Cool Insects:
    • "Insects? Why do you want me to tell you about insects? That's more Daerel's thing, he'll yap to you for ages about random bugs. If only he were here."
    Invisibility:
    • "Ever want to sneak up on an Epidotrian skeleton? Or perhaps a chicken? Well invisibility potions are real handy for the job!"
    Guard Points:
    • "See foes wearing armor or holding shields? You'll need to smash their Guard to deal with them! A Hammer hammer or Explosive explosives will be your best bet, just make sure your weapon isn't super weak."
    Dirty Wounds:
    • "Skeletons can wield some super rusty weapons, not something you'd wanna get cut by. If you do get a dirty wound, take a dip in some water and it'll disappear!"
  • Encounters:

    Demonic Scroll:
    • "I noticed a scroll sitting atop a small table next to the portal I came out of, did you pick it up yet? It looked rather... demonic."
    Forest Nymph (unlocked after talking to a Dryad after defeating The Keeper):
    • "The dryad, <Name of Dryad>, says she's seen a Forest Nymph on this island at one point. They're rarely seen, usually nearby giant trees. If you do come across one, I wouldn't linger around for too long, they don't like humans getting in their personal space. I wonder if there were a way to befriend one though?"
    Strange Boulder (unlocked after defeating Eater of Worlds or Brain of Cthulhu):
    • "While I was having a walk I came across some oddly-shaped stones - looked like a boulder with legs. I was curious of course, so I shot it from a safe distance. Nothing happened... and yet I sensed a presence inside it. You, as a slayer of many things, should search around and find it, might be another foe to face."
    Roaming Androids (unlocked after defeating Wall of Flesh):
    • "I've seen some robots meandering about the island, scanning random objects and creatures. No idea where they came from, but I did see one get attacked. Near death, it stopped moving and teleported into the sky. Their purpose is a mystery to me. Maybe you could figure it out?"
    Eye's Riddle (unlocked after defeating Moon Lord, visible if the player has Eye of the Eaglecrest Golem in their inventory or if the Fallen is present):
    • "Hmm, that glowing eye you got looks rather... mythical. And it's giving you a riddle too? "Surround it with the stones of its origin"... Well you need to place some stone around it, the question is what kind? Maybe ask <Name of Fallen>."
    Star Serpents (unlocked after defeating Patient Zero):
    • "Honestly, I'm surprised you still come to me for advice. You seem like a smart person, far more than I. But anyway, I've recently been seeing interesting wyverns in the sky - purple and gold. Give it a check if you wish."

    Locations:

    Chalice Fragments:
    • "Did I drop something on my way back into the portal? Oh, those glowing fragments? It seems to be guiding you somewhere important, I'd follow it before taking on any major foes."
    Beneath the Portal:
    • "I felt a strange presence beneath that portal I hopped out of, which is quite peculiar. Maybe you should check it out."
    Underground Portal (unlocked after talking to the Fallen, visible if the Fallen is present):
    • "<Name of Fallen> has told me he came from another portal underground. Apparently it leads to some catacombs in Gathuram. He's told of some rather intriguing things lying by the portal, might be an cool find."

    Elements:

    Elemental Basics:
    • "Weapons or foes may have elements tied to them. Certain ones are more effective against others, like Nature Nature against Shadow Shadow. Keep it in mind when choosing your weapons of choice. You have a bestiary, right? It'll show which elements a foe is weak or resistant to."
    • "I don't know everything, so when you discover new things about elements, write it down in this book. If you fill it all in, I'll reward you with something worth your time." (when viewing this advice for the first time)
    Harming Spirits:
    • "Ever see tiny lights dancing from a slain skeleton? Or a lantern-carrying ghost underground? Those are lost souls, and as far as I know, only Arcane Arcane weapons may bring them harm. Not that I'd suggest harming those helpless things."
    Harming Undead:
    • "When encountering skeletons and undead, a Shadow Shadow weapon won't help as much as a Holy Holy weapon. I used to like exploring the caves, until me and Zephos encountered a skeleton Vex..."
    Harming Slimes:
    • "Best way to deal with slimes? Burn them. Alternatively, Ice Ice weapons can freeze them in their place, THEN you can burn them!"

    Random Tips:

    Cool Insects:
    • "Wanna know about some insects? If you wanna find tree bugs, then chop down some trees. They live on tree tops, with their green shell camouflaging them in the foliage. Coast Scarabs can also be found on palm trees at the beach, their shells sparkle when wet. Grand larvae are, well, rather gross - though they can make excellent bait. That is, if you're brave enough to get close to one."
    Invisibility:
    • "If you ever wanna sneak up on the Epidotrian skeletons or chickens, invisibility potions are real handy for the job. Though I wonder how the native creatures of this island always seem to know where you are..."
    Guard Points:
    • "See foes wearing armor or holding shields? You'll need to break their Guard to deal with them. A Hammer hammer or Explosive explosives should be most efficient, just make sure your weapon isn't super weak."
    Dirty Wounds:
    • "The weapons skeletons can wield are very rusty, so it'd be bad to be wounded by them. If you do, take a dip in some water and the dirty wound will disappear."
  • Living preferences

    Quotes

    Interaction quotes

  • Upon first meeting at the Surface Portal:

    • "WAH!"
    • "Jeez, bad landing."
    • "Ey Daerel, know where we are?"
    • "Uh.. Daerel?"
    • "Oh, hey there! Didn't notice you."
    • "You haven't happened upon a boy cloaked in black, have you?"
    • "Guess he didn't jump in. Oh well! I'll head back to get him."
    • "I'll come back once I find him, so ya better have a place for us to stay!"
    If the player is wearing the Crown of the King:
    • "WAH!"
    • "Jeez, bad landing."
    • "Ey Daerel, know where we are?"
    • "Uh.. Daerel?"
    • "Oh sweet! A chicken wearing a crown!"
    • "You haven't happened upon a boy cloaked in black, have you?"
    • "Guess he didn't jump in. Oh well! I'll head back to get him."
    • "I'll come back once I find him, so ya better have a place for us to stay!"

    Upon first meeting as a Town NPC:

    • "Oh hey! Terrible news! I couldn't find my friend beyond that portal! It's quite dangerous back there, so mind if I stay a while to get more prepared?"

    When the player clicks 'Feel free to stay here':

    • "Thanks bro/broette! I may have been a pirate when I was a youngster, but rest assure I will not steal any of your possessions. Just a few bits and bobs needed to help me find my friend, ya know? I'm Zephos, by the way. Nice to meet ya."

    When the player clicks 'Who are you?':

    • "Oh sorry! M'name is Zephos, and remember it well! I'll be a legendary swordsman one day, but as of now, I got to save my friend and gather a few helpful resources. I hope my presence doesn't annoy ya."

    When the player clicks 'Feel free to stay here' after clicking 'Who are you?':

    • "Thanks bro/broette! I may have been a pirate when I was a youngster, but rest assure I will not steal any of your possessions. Just a few bits and bobs needed to help me find my friend, ya know? Nice to meet ya."

    Standard dialogue:

    • How's it goin' bro/broette!
    • "Hey I came from the mainland through that portal, but you don't mind me staying here, right?"
    • "Yo, I have some pretty cool things, you can have them if you got the money."
    • "My favourite colour is orange! Donno why I'm tellin' ya though..."
    • "I don't know what the deal with cats are. Dogs are definitely better!"
    • "Have you seen a guy in a cloak, he carries a bow around. I lost him before travelling through the portal, hope he's alright."
    • "Wanna know about the time I was a pirate, sailing abroad the vast ocean with fellow pirate people? Actually, it wasn't a very nice time. Nevermind!"
    • "Did I ever tell you about my victory against a powerful undead druid? It was a close match, it was giant, and its magic was insane! But yeah, I beat it, pretty cool huh? It had flowers growing everywhere on it!"
    • "This place has gotta lotta chickens! Ever wonder where they came from? Back in Anglon, there are way deadlier chickens. Funny story, I was with Daerel on one of his walks through the forest, then out of nowhere a giant hen charges through the bushes straight at him! I've never seen him run so fast! You'd never expect a chicken to be so scary! Oh, that reminds me of another story I had... Oh sorry, rambling, what did you want again?"
    • "I swear I saw a Blobble around here. I didn't expect them to be here, they're native to, uh, Ithon I think. Don't quote me on that though, Daerel's a lot better at remembering useless info than I."

    During the Night:

    • "You never told me there'd be undead here! What, they're called zombies? There's also a few skeletons out here, normally they like to stay underground. This place is pretty weird. How do you live here?"

    When the player clicks 'Sharpen' or 'Shine Armor' without enough coins:

    • "You're as poor as me?"
    • "You really don't have enough money? Ah whatever, not like I can complain."

    After filling out the Book of Bonuses:

    • "Wow! You really filled out that book I gave you! How long did it take? I can't read, but my friend would love to see it.. once I find him. Here's something cool as a reward, hope it helps!"

    When woken up with a Revival Potion:

    • "*Yawn* Why'd ya wake me up? I was havin' a dream about... being cool and famous."
    • "Alright, I'm up. Did I fall asleep or somethin'?"
    • "Yuck, what did you make me drink? Tastes bitter... like strawberries..."
  • Upon first meeting at the Surface Portal:

    • "Woah!"
    • "Ow, my head hurts.."
    • "Hey Zephos, do you know where we are?"
    • "Uh.. Zephos?"
    • "Oh, hi there! Didn't notice you."
    • "You haven't seen my friend around here, have you?"
    • "Guess he didn't jump in. Oh well, I'll head back to get him."
    • "I'm going to need a place for me to stay if I come back, so, see you soon I suppose."
    If the player is wearing the Crown of the King:
    • "Woah!"
    • "Ow, my head hurts.."
    • "Hey Zephos, do you know where we are?"
    • "Uh.. Zephos?"
    • "Oh, a chicken! With a crown? How odd."
    • "Where did Zephos go?"
    • "Guess he didn't jump in. Oh well, I'll head back to get him."
    • "Weird, it's almost like you can understand me...Oh well, back in I go!"

    Upon first meeting as a Town NPC:

    • "Hello again, sorry for the intrusion but I've lost my friend through that portal. Mind if I stay here to get some supplies? I'm sure I'll find him eventually."

    When the player clicks 'Feel free to stay here':

    • "Thank you. I'm just here for some resources, not any of your own possessions. Just a few things to help me find my friend. I'm Daerel, by the way. Nice to meet you."

    When the player clicks 'Who are you?':

    • "Oh yes, sorry, I'm Daerel. I'm decent with a bow and that's about it right now. Soon I hope to be more skilled in my craft, once I do, I'm certain your humble little island will have a fine archer one day. As of now, I must attend to the matter of my friend and gather a few helpful resources. I hope my presence doesn't intrude on anything."

    When the player clicks 'Feel free to stay here' after clicking 'Who are you?':

    • "Thank you. I'm just here for some resources, not any of your own possessions. Just a few things to help me find my friend. Nice to meet you."

    Standard dialogue:

    • "Need anything? I can restring your bow, or poison your weapon. It'll cost you though."
    • "Have you noticed how docile the critters are here? I could walk up to a bunny and pet it, easy as that! It's great!"
    • "I got some pretty nice loot I can sell you, I kinda need money right now."
    • "My favourite colour is green, not sure why I'm telling you though..."
    • "Cats are obviously superior to dogs."
    • "Have you seen a guy with slicked back, hazel hair? He carries a sword and wears a green tunic last I saw. I lost him before travelling through the portal, hope he's doing alright."
    • "One time me and Zephos were in a cave, and then a skeleton with flowers stuck in its ribcage appeared. Zephos thought it was a powerful druid skeleton. He likes to exaggerate. It didn't have any magic, it was just a normal skeleton."
    • "Cool Bug Fact: Coast Scarabs are small beetles that live on sandy beaches and eat grains of sand as their primary diet. When wet, their cyan shells will shine. Their shell is normally used to make cyan dyes."
    • "Cool Bug Fact: Sandskin Spiders live in deserts, roaming around at night when other tiny insects come out to eat. When the hot day arrives, the spider will borrow a feet under the sand to sleep. Yes, I like bugs."
    • "Living Blooms roam this island? They are native to Anglon's lush forests. Living Blooms are more plant than animal. Seems like many creatures got to this island from the portal."

    During the Night:

    • "There are zombies here? Not that I'm surprised, there are many types of undead on the mainland too."

    While homeless during Rain:

    • "I'm only a fan of rain while in the confines of a cosy home, not when it's dampening my clothes."

    While not homeless:

    • "You don't mind me staying here, right?"

    While not homeless during Rain:

    • "The tipper-tapper of rain in the confines of a cosy home never gets old."

    While in a Graveyard:

    • "The atmosphere here is making my spine shiver, please let me live somewhere less spooky."

    When Party Girl is present:

    • "I swear <name of Party Girl> reminds me of a technicoloured pony from another universe..."

    When the player clicks 'Restring Bow' or 'Poison Weapon' without enough coins:

    • "You're as poor as me?"
    • "You really don't have enough money? Ah whatever, not like I can complain."

    After filling out the Book of Bonuses:

    • "Hey looks like you filled out that book I gave you! How long did that take? Let me have a look... Hmm... interesting... .. ...Nice work! Oh, and as promised - your reward! I found it in some abandoned wizard's rise, hope it helps."

    When woken up with a Revival Potion:

    • "Did I just get knocked out? Thanks for waking me."
    • "I'm up. Wide awake. What did you give me? Some sort of potion?"
    • "Was I asleep or unconscious? Most likely unconscious since, well, I wouldn't just go to sleep on the floor."
  • Happiness quotes

  • When homeless:

    • "Yo, mind if you give me a house to stay in?"

    When far from home:

    • "Yo, I can't find my house, you wanna help me out?"

    When in a sparsely populated area:

    • "This place is super spacious, good for practicing my swordsmanship!"

    When overcrowded:

    • "Is it crowded in here or what!"

    When in the Ocean:

    • "Staying at the Ocean reminds me of when I escaped my crew and met Daerel! Best moment of my life!"

    When in the Forest:

    • "I think the Forest is a nice place, I can hear the birds singing and flowers blooming."

    When in the Snow Biome:

    • "It's so cold here, I'm shaking in my boots!"

    When in an Evil Biome or the Dungeon:

    • "This place sucks!"

    When near Daerel:

    • "Daerel and I are great friends, so living near each other is great!"

    When near the Princess:

    • "I like <Name of Princess>."

    When near the Demolitionist:

    • "<Name of Demolitionist> is cool! I like watching him BLOW THINGS TO SMITHEREENS!"

    When near the Pirate:

    • "<Name of Pirate> brings unpleasant memories, and unpleasant smell!"

    When near the Tax Collector:

    • "<Name of Tax Collector> will never take my money! NEVER!!"

    When Happiness is neutral:

    • "I'm alright."
  • When homeless:

    • "I'd like a roof under my head if that's alright with you."

    When far from home:

    • "Could you please get me back to my house? This land is quite scary."

    When in a sparsely populated area:

    • "I like the space I have here, plenty of room to practice my archery."

    When overcrowded:

    • "I'm somewhat of an introvert, so all these people near me is quite unnerving."

    When in the Forest:

    • "I think the Forest is perfect, calm and tranquil."

    When in the Snow biome:

    • "I think the Snow is a very nice place, I hardly see any snow where I was from."

    When in the Underground or the Jungle:

    • "I don't really like Underground/Jungle, I'd hate to have a run-in with a deadly creature!"

    When in an Evil Biome or the Dungeon:

    • "I hate this place."

    When near Zephos:

    • "Me and Zephos are great friends, thank you for letting us live in the same town."

    When near the Princess:

    • "I like <Name of Princess>."

    When near the Stylist:

    • "<Name of Stylist> is good company, she's great at styling my hair too... That's not weird, right?"

    When near the Merchant:

    • "<Name of Merchant> keeps trying to get me to buy his dirt."

    When near the Tax Collector:

    • "Psst, could you move <Name of Tax Collector> far away from me, I'm already super broke as is."

    When Happiness is neutral:

    • "I'm rather content right now."
  • Notes

    • Zephos and Daerel, along with the Friendly T-Bot, are not slain when their health is brought to zero and are knocked unconscious. The unconscious Wayfarer will automatically wake up after 12 minutes, but can be manually woken up early with a Revival Potion.

    Trivia

    BestiaryBestiary entries

    • Zephos: "A traveller from mainland Epidotra who is friends with Daerel. Most skilled at swordplay."
    • Daerel: "A traveller from mainland Epidotra who is friends with Zephos. Most skilled at archery and stealth."

    Gallery

    History

    • 0.8.0.4070:
      • Rewrote some of the advice.
      • Now gives Book of Bonuses when viewing the "Elemental Basics" advice for the first time.
      • Now gives and sells Crystallized Knowledge after filling out the Book of Bonuses.
    • 0.8.0.4051:
      • Fixed one of Daerel's advice being incorrect.
      • Fixed some of the advice having words cut-off to next line.
    • 0.8.0.4050:
      • Zephos now likes Demolitionist instead of Pirate, dislikes Snow biome and Pirate instead of Underground and Merchant, and hates Tax Collector instead of Clothier.
      • Daerel now dislikes the Jungle instead of hating.
      • Rewrote some of the dialogue.
      • "Sharpen", "Shine Armor", "Restring Bow", and "Poison Weapon" buttons now have tooltips on hover.
      • Improved the functionality of Wayfarers' Advice.
    • 0.8.0.4043: Daerel now sells the Silver Rapier.