Crux Card: Common Guard
Type | Weapon |
---|---|
Base Health | 120/92/144 |
Damage | 18/10/28 Summon |
Knockback | 9 (Very Strong) |
Defense | 11/9/15 |
Use time | 45 Very Slow |
Tooltip | Summons the spirits of a Skeleton Warden, Flagbearer, and Noble Consumes 12 ![]() Right-click to return the spirit back to your position Can only use one Crux Card at a time 'A balanced team of offense, defense, and support. The warden stands between foe and friend, warding the noble with a tower shield from oncoming attacks, as the flagbearer boosts their abilities.' |
Grants Buff | ![]() |
Buff tooltip | Right-click to despawn spirit summons |
Inflicts Debuff | ![]() |
Debuff duration | 1 minute |
Debuff tooltip | You cannot summon spirits |
Rarity | ![]() |
Sell | 2 ![]() ![]() |
Research | 1 required |
The Crux Card: Common Guard is a Crux Card obtained by giving Spirit Common Guard a Noble's Halberd with an Empty Crux Card in player's inventory. Using it summons the spirits of a Skeleton Warden, Skeleton Flagbearer, and Skeleton Noble.
Its best modifier is Unyielding.
Summons
Type | Spirit summon |
---|---|
Damage | 0 (Contact) 18 (Shield Bash) |
Max Life | 120 |
Guard Points | 20 (Shield) |
Defense | 11 |
Elemental multipliers | ![]() ![]() ![]() ![]() |
DR | 25% / 50% / 66.67% |
KB Resist | 80% |
- Item (Quantity)Rate
- 100%
Type | Spirit summon |
---|---|
Damage | 0 |
Max Life | 92 |
Defense | 9 |
Elemental multipliers | ![]() ![]() ![]() ![]() |
DR | 25% / 50% / 66.67% |
KB Resist | 50% |
Grants buff | ![]() |
Buff tooltip | :D |
- Item (Quantity)Rate
- 100%
Type | Spirit summon |
---|---|
Damage | 0 (Contact) 28 (Slam, Thrust) |
Elemental damage | ![]() ![]() |
Max Life | 144 |
Guard Points | 20 |
Defense | 12 |
Elemental multipliers | ![]() ![]() ![]() ![]() |
DR | 25% / 50% / 66.67% |
KB Resist | 60% |
Inflicts debuff | ![]() 33.33% chance |
Debuff duration | 13.33-39.98 seconds (Slam) |
Debuff tooltip | Better wash it |
- Item (Quantity)Rate
- 100%
Skeleton Warden possess a shield that can block projectiles from the front and will enter a defensive stance upon noticing an enemy, standing in place. If a Spirit Skeleton Noble is alive, the Warden will stay in front of them instead, attempting to shield them. If an enemy gets close to the Warden, it will perform a shield bash at them.
Skeleton Flagbearer will follow friendly Spirit summons, periodically stopping to dance, emitting an aura. This aura grants the Rallied buff to all Spirit summons, increasing their damage reduction and damage dealt by 15%.
Skeleton Noble will run towards its target, performing either a slam or a thrust with its halberd.
History
- 0.8.0.4073:
- The spirits are now immune to lava and will be tugged back to the player upon touching it.
- Skeleton Noble now possesses Axe and Spear bonuses.
- Increased duration of Dirty Wound inflicted by Skeleton Noble from 6.67-19.98 seconds to 13.33-39.98 seconds.
- 0.8.0.4061:
- Decreased Lost Soul cost from 14 to 12.
- Added flavor text to the tooltip.
- 0.8.0.4:
- Nerfed base damage of Skeleton Warden from 36 to 18 and Skeleton Noble from 56 to 28.
- Fixed not scaling with Summon damage bonuses.
- 0.8.0.399: Introduced.