Bronze Wand
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Bronze Wand
Statistics
Type | Weapon |
---|---|
Damage | 19 Magic |
Knockback | 5 (Average) |
Elemental Bonus | ![]() ![]() |
Mana cost | 10 |
Critical chance | 4% |
Use time | 30 Average |
Velocity | 8 |
Tooltip | Casts two unstable zig-zagging water orbs Water orbs home in on enemies after 6 consecutive shots |
Lore | 'A bronze wand with an aquamarine orb, once used by a trickster sorcerer of Kohldur. The sorcerer used the element of water to play harmless pranks on the barons of the capital, until they grew weary of her antics and ordered the duke to exile her.' |
Rarity | ![]() |
Buy / Sell | 30 ![]() ![]() |
Research | 1 required |
Projectile created
The Bronze Wand is a wand that is found in the Ancient Hut or sold by the Fallen for 30 . When used, it fires two oscillating Water Orbs that deal Water damage and can pass through blocks. However, Water Orbs going through solid tiles will disappear 8 times faster than usual. Firing 6 shots without releasing the attack button will make the following Water Orbs lightly home in on the enemies.
Its best modifier is Mythical.
Tips
- While its Water damage might at first make it sound more appealing than its competitors, there are few enemies on its tier that take bonus damage from its effects, so this can likely be ignored.
- However, if the player seeks to travel to the Caverns or Underworld early, it can prove helpful in dealing with the Fire Imps that may be otherwise too daunting for early-game players.
- Its homing and low mana cost make this weapon ideal for bosses such as Queen Bee or Seed of Infection, however its lack of piercing may mean that the Soul Scepter, a magic wand on the same tier, may be a far more effective option when fighting large enemy swarms or bosses with several segments, such as the Eater of Worlds or Brain of Cthulhu, thanks to its higher base damage and effective piercing.
- When fired parallel to the ground, one or both orbs may clip into the ground and disappear, making this weapon more effective on aerial foes than grounded ones.
History
- 0.8.0.4070: Now deals Arcane damage.
- 0.8.0.4043: Resprited. Previous sprite was:
- 0.8.0.4036: Water Orbs now disappear 8 times as fast while in tiles instead of 4 times as fast.
- 0.8.0.38: Fixed Water Orbs not using local immunity frames.
- 0.8.0.361: Now uses a new trail system.
- 0.8:
- Improved Water Orbs' visuals and trajectory.
- Water Orbs will now home in on enemies after 6 consecutive shots.
- Water Orbs can now move through solid tiles.
- Nerfed damage from 23 to 19 and use time from 26 to 30.
- Buffed knockback from 4 to 5.
- Changed rarity from
to
.
- Decreased sell price from 19
to 5
.
- 0.8.0.3 (1.3): Resprited. Previous sprite was:
- 0.6: Introduced.