Spirit Tombs

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Spirit Tombs are structures generated at world creation in various locations that contain soulful remains of Epidotrian denizens. As such, it is advised to obtain the Dead Ringer first before seeking out Spirit Tombs. Upon entering most Spirit Tombs for the first time, a group of enemies will spawn to attack the player.

If the player has the Spirit Walker Ability active, they can randomly encounter Spirit Currents. Entering them will teleport the player near one of the 6 Spirit Tombs.

Types

Common Guard's Tomb

The Common Guard's Tomb is located in the Underground layer and is home to the Spirit Common Guard. Entering it for the first time will summon 2 Skeleton Nobles.

Assassin's Tomb

The Assassin's Tomb is located in the Cavern layer and is the final resting place of the Spirit Assassin. Entering it for the first time will spawn 3 Skeleton Assassins.

Old Man's Tomb

The Old Man's Tomb is located in the Cavern layer and is home to the Old Spirit Man. Entering it for the first time will summon 4 Skeleton Wanderers.

Tied's Lair

The Tied's Lair is located in the Cavern layer. It does not have any Spirit NPCs nor enemy spawns. Dead Ringing or breaking the Hanging Tied object will drop the Old Tophat.

Druid's Tomb

The Druid's Tomb is located in the Underground Jungle and is the final resting place of the Spirit Druid. Entering it for the first time will spawn 2 Jolly Madmen.

Old Lady's Tomb

The Old Lady's Tomb is located in the Ice biome and is home to the Old Spirit Lady. Entering it for the first time will summon 3 Ancient Gladestone Golems.

Notes

  • The fixed enemy spawns will reset once the player leaves and reenters the world.