Ammunition

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Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.

The Mod of Redemption adds multiple ammunition types, including both arrows and bullets which can be used by any gun or bow that doesn't have its own custom ammunition type.

Arrows

For more information, see Arrows.

Name Damage Velocity Knockback Rarity HM Sell
Moonflare ArrowMoonflare Arrow 5 7 2.5 Rarity Level: 1 No 2 Copper Coin.png
Aqua ArrowAqua Arrow 6 6 2.5 Rarity Level: 1 No 2 Copper Coin.png
Bile ArrowBile Arrow 16 4.25 3 Rarity Level: 3 Tango Tick1.png 17 Copper Coin.png

Bullets

For more information, see Bullets.

Name Damage Velocity Knockback Rarity HM Sell
Xenomite BulletXenomite Bullet 5 4 2 Rarity Level: 2 No 1 Copper Coin.png
Bile BulletBile Bullet 13 5.25f 4 Rarity Level: 3 Tango Tick1.png 7 Copper Coin.png

Ammo used by tools

Solution Available Effect Tooltip
Bleached SolutionBleached Solution From Friendly T-Bot, after creating the Wasteland Spreads Wasteland. Used by the Clentaminator
Spreads the Wasteland

Energy PackEnergy

Energy is a unique ammo type used for energy-based weaponry or giving another weapon an extra ability, such as D.A.N or Corrupted Double Rifle. It is obtained from an Energy Pack, which can be stacked up to 3 times, each giving +100 max energy. Energy-based weaponry can pierce through Guard Points. 1 Energy regenerates per second, however this can be increased with certain equipment and items.

Energy Consumables

Name Recharge Amount Rarity Sell
Energy CellEnergy Cell +100 Rarity Level: 4 1 Silver Coin.png
UraniumUranium +15 Rarity Level: 7 20 Silver Coin.png
PlutoniumPlutonium +30 Rarity Level: 9 1 Gold Coin.png

Energy Regeneration

Name Effect Rarity Sell
Energy StationEnergy Station Right-clicking increases Energy regeneration by 50 for 5 seconds Rarity Level: 4 12 Gold Coin.png
Xenomite armorXenomite armor Increased Energy regeneration by 10 Rarity Level: 5 50 Silver Coin.png
P0T4T0P0T4T0 Increases Energy regeneration by 40 for 5 seconds Rarity Level: 3 60 Silver Coin.png
Hardlight VisorHardlight Visor Increased Energy regeneration by 10 Rarity Level: 6 75 Silver Coin.png
Xenium armorXenium armor Increased Energy regeneration by 15 Rarity Level: 11 5 Gold Coin.png

Used for

 
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