Xenomite Infection

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The Xenomite Infection refers to a set of debuffs that are related to each other. The Infection consists of 4 stages in total, starting with Green Rashes and ending with Shock.

There exists a hidden Infection Timer that increases for each second the player is afflicted with Green Rashes, Glowing Pustules or Flesh Crystals. The timer resets if the player fully gets rid of the debuffs or if the Infection progresses to the next stage.

The Anti-Crystallizer Serum reverts Infection to a previous stage, but doesn't reset the Timer.

The player can become immune to Xenomite Infection debuffs by equipping the HEV Suit accessory.

Green Rashes

Green Rashes
Green Rashes.png
Statistics
Type Debuff
Effects -7 defense (if player)
-5 health per second (if enemy)
Tooltip ... Really itchy

Green Rashes is the first stage of Xenomite Infection. It reduces defense by 7 if inflicted to the player and deals 5 damage per second if inflicted to an enemy. Being afflicted with this debuff for 1 minute will replace it with Glowing Pustules.

From enemy

From Duration Chance
Irradiated BehemothIrradiated Behemoth 16.66-53.33 seconds 50% / 100% (contact)
Bloated ScientistBloated Scientist 13.33-50 seconds 50% / 100%
Bob the BlobBob the Blob 3.33-40 seconds 50% / 100%
Blistered ScientistBlistered Scientist 3.33-30 seconds 50% / 100%
BlisterfaceBlisterface 13.33-26.66 seconds 50% / 100% (contact)
Oozing ScientistOozing Scientist 6.66-26.66 seconds 50% / 100%
Bloated GhoulBloated Ghoul
Bloated GrubBloated Grub
Bloated SwarmerBloated Swarmer
Hazmat ZombieHazmat Zombie
3.33-20 seconds 50% / 100%
Sneezy Snow FlinxSneezy Snow Flinx 6.66-16.66 seconds 50% / 100%
Radioactive PhysaliaRadioactive Physalia 8.33-15 seconds 50% / 100%
Sickened Demon EyeSickened Demon Eye
Sickly WolfSickly Wolf
6.66-15 seconds 50% / 100%
Sickly PenguinSickly Penguin
Blistered FishBlistered Fish
3.33-10 seconds 50% / 100%
Nuclear SlimeNuclear Slime
Radioactive SlimeRadioactive Slime
3.33-8.33 seconds 50% / 100%
Bloated GoldfishBloated Goldfish 3.33-6.66 seconds 50% / 100%
Sickened BunnySickened Bunny 1.66-6.66 seconds 50% / 100%
Ooze BlobOoze Blob Based on size 50% / 100%

From player

From Duration Chance
Bile LauncherBile Launcher 7 seconds 100%
Contagion SpreaderContagion Spreader 2 seconds 100%
Helix ScepterHelix Scepter 5 seconds 33.33%
Infected TentacleInfected Tentacle 5 seconds 100%
Infected ThornshieldInfected Thornshield 10 seconds 100%
Infectious GlaiveInfectious Glaive 5 seconds 33.33%
Toxic GrenadeToxic Grenade 7 seconds 100%

Other

From Duration Chance
XenomiteXenomite 0.16 seconds 100% (when held)
Xenomite ShardXenomite Shard 0.33 seconds 100% (when walking on it)

Glowing Pustules

Glowing Pustules
Glowing Pustules.png
Statistics
Type Debuff
Effects -9 defense and -20% movement speed (if player)
-10 health per second (if enemy)
Tooltip ... I have to carry on my work.

Glowing Pustules is the second stage of Xenomite Infection. It reduces defense by 9 and movement speed by 20% if inflicted to the player and deals 10 damage per second if inflicted to an enemy. Being afflicted with this debuff for 1 minute will replace it with Flesh Crystals

From player

From Duration Chance
Bile LauncherBile Launcher 5 seconds 20%
Helix ScepterHelix Scepter 2.5 seconds 16.66%
Infected TentacleInfected Tentacle 2.5 seconds 20%
Infected ThornshieldInfected Thornshield 5 seconds 20%
Infectious GlaiveInfectious Glaive 2.5 seconds 16.66%
Toxic GrenadeToxic Grenade 5 seconds 20%
Xenomite BulletXenomite Bullet 2 minutes 46 seconds 100%

Flesh Crystals

Flesh Crystals
Flesh Crystals.png
Statistics
Type Debuff
Effects -11 defense and -30% movement speed
Adds Hemorrhaging and Necrosis
Tooltip ... The pain... it's... unbearable

Flesh Crystals is the third stage of Xenomite Infection. It reduces defense by 11 and movement speed by 30%, as well as inflicting Hemorrhaging and Necrosis. Being afflicted with this debuff for 1 minute will additionally inflict Shock, without removing Flesh Crystals.

Hemorrhaging

Hemorrhaging
Hemorrhaging.png
Statistics
Type Debuff
Effects -25 life regen while moving
Tooltip The crystals... they're sharp... it hurts to move...

Hemorrhaging is a debuff that accompanies Flesh Crystals. It reduces life regeneration by 25 while player is moving.

Necrosis

Necrosis
Necrosis.png
Statistics
Type Debuff
Effects -150 max life
Tooltip My extremities... numb... black and dead...

Necrosis is a debuff that accompanies Flesh Crystals. It reduces max health by 150.

Shock

Shock
Shock.png
Statistics
Type Debuff
Effects No health regeneration
-50 health per second
Controls, mounts, wings and fall damage are disabled
Tooltip What have I become..?

Shock is the fourth and final stage of Xenomite Infection. It disables life regeneration, deals 50 damage per second and disables any form of movement or interaction with the world, leaving the player to die.

Xenomite Antibodies

Xenomite Antibodies
Xenomite Antibodies.png
Statistics
Type Debuff
Effects Immune to Green Rashes
Tooltip Strong antibodies flood your blood and fight off any new infection that may come.

Xenomite Antibodies is a special debuff that makes the player immune to Green Rashes. The player receives this debuff for 5 minutes if the Infection Timer is at 50 seconds or higher and the player doesn't have any of the above Infection debuffs.

Notes

  • If the player has Nurse's dialogue window open, they can remove the Shock debuff by requesting a Heal.
  • Having multiple Infection stages debuffs at the same time will result in only the lowest stage being replaced when the Infection Timer reaches 1 minute.

Trivia